Art screamer is currentlly showing "spirit" by claudia222 jewell at art screamer sim, and "under the sky" by Yooma Mayo at LEA17.
Art screamer is dedicated to the virtual arts, and is sponsored/curated by Amase Levasseur, Chestnut Rau and Zachh Cale.
SLURL: http://slurl.com/secondlife/Art%20Screamer/41/105/21
Art Screamer site: http://www.artscreamer.com/
Wednesday, 22 February 2012
Monday, 20 February 2012
Dope & iPad games
The transformation of SL into an online iPad game should be within range. A game with the same user content based system and the same level of standards in graphic and physic detail, but with a lot more gamelike (GTA, Star Wars the Clone Wars, Assains etc) setup, ought to be the scope of LL.
Wednesday, 1 February 2012
UNITY update & SL Mesh tent
Chek latest version of the Mies van der Rohe Barcelona pavilion in UNITY project
55 MB - 1200 x 675 pixel:
55 MB - 920 x 520 pixel:
FREE mesh tent modify/copy/sale on SL market
Labels:
architecture,
Barcelona Pavilion,
cityscape,
FREE items,
Gameengine,
level design,
UNITY
Thursday, 22 December 2011
Mies van der Rohe Barcelona pavilion in Unity project
http://www.miesbcn.com/
The conclusions of this study are as follows: 1) Although grid lines were not drawn in the early schemes, it is strongly thought that the grid system was used. 2) The grid lines which equally divide 12m, the inside measurement of the east-and-west wall of the pavilion change as follows: in the first scheme there are nine grids at intervals of 1.333m, in the second there are twelve at intervals of lm, in the third and fourth are eleven girds at intervals of 1.09m, and in the fifth at intervals of 1.1m. 3) Most of the positioning of the walls and the glass screens have been based a grid system, but some have been based on their specific size(12m and 7m, for instance). 4) It is thought that the fourth scheme drawn with an even grid system was preferred by Mies. However, an irregular grid system was used, partially to correspond to the site in the fifth scheme. (author abst.)
http://sciencelinks.jp/j-east/display.php?id=000020051305A0497882
Check out the preliminary UNITY version at:
http://dl.dropbox.com/u/11840318/MvdR%20Barcelona%20Pavilion%20in%20Unity.html
Labels:
architecture,
Barcelona Pavilion,
cityscape,
level design,
UNITY
Tuesday, 6 December 2011
Copenhagen Central
Trigger explosion test in Unity: http://dl.dropbox.com/u/11840318/CPH%20Central/WebPlayer/Gubas%40CPH.html
Labels:
architecture,
cityscape,
Gameengine,
level design,
UNITY
Sunday, 27 November 2011
Barcelona Pavilion statue
The statue of a woman is a bronze replica of a piece created by Georg Kolbe. It is known by a number of names, the most common used is 'Alba' or 'Dawn'.
Download the zipped 3Dmax file (7,4 MB):
http://dl.dropbox.com/u/11840318/MvR%20Barcelona%20pavilion%20statue.zip
Low poly DWG file for SketchUp and other 3D software:
http://dl.dropbox.com/u/11840318/MvR%20Barcelona%20statue%20lowpoly.DWG
Imported the Collada into Second Life aswell
Labels:
FREE items
Saturday, 26 November 2011
Humanoid - Wendy's Dream
We never touch people so lightly that we do not leave a trace
SLURL: http://slurl.com/secondlife/Gilmour/74/182/26
SLURL: http://slurl.com/secondlife/Gilmour/74/182/26
Labels:
Art,
level design
Friday, 25 November 2011
Sunday, 20 November 2011
Saturday, 19 November 2011
Friday, 18 November 2011
Venexia
Web-integrated Game RPG in Gothic Venice (socionex.com). Economic System, Currency, Employment, Magic, Spells, Fangs, Combat Capture Violence Role Play Vampires MMORPG Assassin Creed Blood Masquerade Vampire (Opening Monday 7 November)
SLURL: http://slurl.com/secondlife/Venexia/97/121/22
Labels:
cityscape,
level design
Wednesday, 16 November 2011
Malady Bog
This place is designed (by Meerkat Messerchmitt) based on the short story "The last O-forms" by James Van Pelt, autor of nearly 90 postapocalyptic short stories and several novels.
---------
Meerkats Blog/Website:
http://meerkat-messerchmitt.de
SLURL: http://slurl.com/secondlife/Malady%20Bog/125/211/72
---------
Meerkats Blog/Website:
http://meerkat-messerchmitt.de
SLURL: http://slurl.com/secondlife/Malady%20Bog/125/211/72
Labels:
level design
Tuesday, 15 November 2011
Per4mance MetaLES..O..
Women artists and creators of SL ,expose each for a month in Sim MetaLES..O.. Promoting culture and art in the Metaverse.
/*Windlight Sky:"AnaLu - outdoor night.wl"*/
SLURL: Per4mance MetaLES..O..
Labels:
level design
Saturday, 12 November 2011
PoP ArT LaB photo contest party
Labels:
dope Zepp,
Pop Art Lab
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