Showing posts with label level design. Show all posts
Showing posts with label level design. Show all posts
Monday, 30 December 2013
Saturday, 23 March 2013
Fractal Art
3D Mandelbrot Fractal Art by Mac Kanashimi, 2013
- A minimalist exhibition at LEA: Linden Endowment for the Arts
SLURL:
http://maps.secondlife.com/secondlife/LEA27/5/5/2628
[Overview]
Title: 3D Mandelbrot Fractal Art
Size: 256W, 256D, 64H/96H (meter)
[About the artwork]
The 3D Mandelbrot Fractal Art exhibit showcases sim-wide variations of mandelbrot fractal art.
The spectacular script-controlled fractal landscape changes many times throughout the day.
3D Mandelbrot Fractal Art is Mac Kanashimi's largest work until now.
[Details]
The exhibit shows three types of fractal:
- Mesh boxes, calculated pixel by pixel {1}.
The three variations are: tall boxes, floating top, dropped top.
- Two mesh box layers with cylinders or spheres on top, calculated using the
Distance Bound Method {1}. The six variations are:
cylinders, cylinder stalactites, cylinder stalagmites,
spheres, floating spheres, semispheres.
- 8 spheres, 8 tori, 8 tubes or 8 rings, calculated pixel by pixel {1}.
Fixed resolution 96 x 192 pixels. The three variations are:
hollow, inside out, complement.
A specially written C program does:
- calculate the number of iterations,
- group pixels of equal iteration into one prim where possible,
- prevent visible overlapping tall boxes and visible empty spaces below tall boxes,
- divide prims into objects of 1, 3, 7, 15, 31, 63, 127 or 255 prims,
- ensure that the object is compliant with the linkability rule {4}.
Each fractal type is stored on notecards.
The colors are generated using HSL and converted to RGB {3}.
Labels:
Art,
level design
Tuesday, 11 December 2012
INSILICO revisited
INSILICO is one of the most elaborated SciFi sims in Second Life. Founded by Skills Hak and host a series state of the arts creators.
INSILICO SLURL: http://maps.secondlife.com/secondlife/INSILICO/167/178/3601/
Labels:
architecture,
Art,
INSILICO,
level design,
machinima,
music,
video
Thursday, 6 December 2012
Playing with Light
HD on VIMEO: https://vimeo.com/55026782
FREE Updated version of the pavilion on SL Market: https://marketplace.secondlife.com/p/RAYED-Magazines-FREE-version-of-Miess-Barcelona-pavilion/4299616
Labels:
2RAW,
architecture,
Barcelona Pavilion,
FREE items,
level design,
machinima,
music,
video
Thursday, 15 November 2012
Barcelona Pavilion in Second Life #2
Finished the first version of the pavilion in Second Life.
Music in the video by The New Age: Soft Touch (YouTube)Check it out inworld at 2RAW XTREME
Get a FREE copy on SL Market: https://marketplace.secondlife.com/p/RAYED-Barcelona-pavilion-MeshAge-gift/4303961
Labels:
2RAW,
architecture,
Barcelona Pavilion,
FREE items,
level design,
Mesh
Saturday, 7 April 2012
Avarice
Avarice Legion logo competition proposal. The heptagon used is by John Dee (13 July 1527–1608 or 1609). The seal of Gods truth.
Labels:
Gameengine,
level design,
MMORPG,
RP
Thursday, 8 March 2012
Various artists
DollCoCo by cocoro Lemon (CoCo designs: http://cocorolemon.blogspot.com/) is a SL place for Doll fashion, Mesh, Rigged mesh Avatar, BJD, Ball joint doll.
ChouChou is beside a SL place also: A MUSIC GROUP FORMED TO SEARCH FOR NEW POSSIBILITIES OF MUSIC
The Pixel Bean CoffeeHouse by Harlow Heslop is Small and cozy, yet big enough to share with friends, come hang out and enjoy the best of friends. Play Truthball, ..or just snuggle. Mill Pond and Bumble Cafe refugees welcome. Dance without lag. Ice skating, Ice dancing...hot cocoa, cookies.... Play Truthball, ..or just snuggle. Mill Pond and Bumble Cafe refugees ...
Labels:
Art,
level design
Wednesday, 22 February 2012
Art Screamer
Art screamer is currentlly showing "spirit" by claudia222 jewell at art screamer sim, and "under the sky" by Yooma Mayo at LEA17.
Art screamer is dedicated to the virtual arts, and is sponsored/curated by Amase Levasseur, Chestnut Rau and Zachh Cale.
SLURL: http://slurl.com/secondlife/Art%20Screamer/41/105/21
Art Screamer site: http://www.artscreamer.com/
Art screamer is dedicated to the virtual arts, and is sponsored/curated by Amase Levasseur, Chestnut Rau and Zachh Cale.
SLURL: http://slurl.com/secondlife/Art%20Screamer/41/105/21
Art Screamer site: http://www.artscreamer.com/
Labels:
Art,
level design
Wednesday, 1 February 2012
UNITY update & SL Mesh tent
Chek latest version of the Mies van der Rohe Barcelona pavilion in UNITY project
55 MB - 1200 x 675 pixel:
55 MB - 920 x 520 pixel:
FREE mesh tent modify/copy/sale on SL market
Labels:
architecture,
Barcelona Pavilion,
cityscape,
FREE items,
Gameengine,
level design,
UNITY
Thursday, 22 December 2011
Mies van der Rohe Barcelona pavilion in Unity project
http://www.miesbcn.com/
The conclusions of this study are as follows: 1) Although grid lines were not drawn in the early schemes, it is strongly thought that the grid system was used. 2) The grid lines which equally divide 12m, the inside measurement of the east-and-west wall of the pavilion change as follows: in the first scheme there are nine grids at intervals of 1.333m, in the second there are twelve at intervals of lm, in the third and fourth are eleven girds at intervals of 1.09m, and in the fifth at intervals of 1.1m. 3) Most of the positioning of the walls and the glass screens have been based a grid system, but some have been based on their specific size(12m and 7m, for instance). 4) It is thought that the fourth scheme drawn with an even grid system was preferred by Mies. However, an irregular grid system was used, partially to correspond to the site in the fifth scheme. (author abst.)
http://sciencelinks.jp/j-east/display.php?id=000020051305A0497882
Check out the preliminary UNITY version at:
http://dl.dropbox.com/u/11840318/MvdR%20Barcelona%20Pavilion%20in%20Unity.html
Labels:
architecture,
Barcelona Pavilion,
cityscape,
level design,
UNITY
Tuesday, 6 December 2011
Copenhagen Central
Trigger explosion test in Unity: http://dl.dropbox.com/u/11840318/CPH%20Central/WebPlayer/Gubas%40CPH.html
Labels:
architecture,
cityscape,
Gameengine,
level design,
UNITY
Saturday, 26 November 2011
Humanoid - Wendy's Dream
We never touch people so lightly that we do not leave a trace
SLURL: http://slurl.com/secondlife/Gilmour/74/182/26
SLURL: http://slurl.com/secondlife/Gilmour/74/182/26
Labels:
Art,
level design
Friday, 18 November 2011
Venexia
Web-integrated Game RPG in Gothic Venice (socionex.com). Economic System, Currency, Employment, Magic, Spells, Fangs, Combat Capture Violence Role Play Vampires MMORPG Assassin Creed Blood Masquerade Vampire (Opening Monday 7 November)
SLURL: http://slurl.com/secondlife/Venexia/97/121/22
Labels:
cityscape,
level design
Wednesday, 16 November 2011
Malady Bog
This place is designed (by Meerkat Messerchmitt) based on the short story "The last O-forms" by James Van Pelt, autor of nearly 90 postapocalyptic short stories and several novels.
---------
Meerkats Blog/Website:
http://meerkat-messerchmitt.de
SLURL: http://slurl.com/secondlife/Malady%20Bog/125/211/72
---------
Meerkats Blog/Website:
http://meerkat-messerchmitt.de
SLURL: http://slurl.com/secondlife/Malady%20Bog/125/211/72
Labels:
level design
Tuesday, 15 November 2011
Per4mance MetaLES..O..
Women artists and creators of SL ,expose each for a month in Sim MetaLES..O.. Promoting culture and art in the Metaverse.
/*Windlight Sky:"AnaLu - outdoor night.wl"*/
SLURL: Per4mance MetaLES..O..
Labels:
level design
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